﻿using System;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SmlEngine.Graphics.Textures
{
    /// <summary>
    /// Unfinished
    /// </summary>
    public class CroppedTexture2D : Texture2D
    {
        public Rectangle? Area { get; set; }

        public CroppedTexture2D(GraphicsDevice device, int width, int height)
            : base(device, width, height)
        {

        }
    }
}
